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Showing posts with label Play Station 4. Show all posts
Showing posts with label Play Station 4. Show all posts

Wednesday, 13 November 2013

Upgrade select PS3 games for use on the PS4

Sony is offering a special promotion and discounted prices for owners of select PlayStation 3 games. Here's what you need to know.


(Credit: Josh Miller/CNET)
The PlayStation 4 is scheduled to be released on November 15. Sony's latest console is sure to be a hit this holiday season, despite having a few drawbacks that could deter potential buyers. The biggest complaint is the lack of backward-compatibility with PlayStation 2 and PlayStation 3games, a possible deal breaker for some.
In an effort to ease some early complaints, Sony previously announced that select PlayStation 3 games can actually be upgraded for use on the PlayStation 4. While the promotional offer isn't perfect, it may be the best option PlayStation 3 owners have.
Here's what you need to know:
The games
For a limited time, consumers who purchased a Blu-ray or digital version of Assassin's Creed IV: Black Flag, Call of Duty: Ghosts, Battlefield 4, or Injustice: Gods Among Us Ultimate Edition can download a digital copy of the game that will be compatible with the PlayStation 4.

For a limited time select PlayStation 3 games can be upgraded for use on the PlayStation 4.
(Credit: Screenshot by Dan Graziano/CNET)
The cost
Eligible PlayStation 3 games can be upgraded in the PlayStation Store for $9.99 each.
The method
Those of you who purchased a physical copy of the game will find a special code included in the box. From the PlayStation 3's main menu, enter the PlayStation Store, scroll to the bottom, select the "Redeem Codes" option, enter the voucher code, and agree to the Terms of Service.
With a PlayStation 4 console in hand, log in to your account, click on the Store icon, search for the game, and select the "Purchase" option. According to Sony, the discounted price will be "deducted from your network wallet."
Despite being a digital version, you will still be required to insert the PlayStation 3 game disc into the PlayStation 4 to play the new title.
The method is much easier if you've purchased a digital version of an eligible PlayStation 3 game. Simply enter the PlayStation Store, search for the game, and purchase or preorder it; the discounted price will automatically be applied. After your PlayStation 4 arrives, enter the store and download your new game.
Don't wait
This is a promotional offer that is only available for a limited time. Codes must be redeemed and PlayStation 4 versions of the game must be purchased by early 2014 to qualify. The promotion expires on January 31 for Assassin's Creed IV: Black Flag, March 28 for Battlefield 4, and March 31 for Call of Duty: Ghost. Sony did not provide an expiration date for Injustice: Gods Among Us Ultimate Edition.

All the PS4 games fit to play on November 15 (pictures)

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PlayStation 4 review

The next generation is here. Now wait.


The good: The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface, and boasts a fantastic controller. It's also $100 cheaper than rival Xbox One and has the upper hand on indie and day one digital-only offerings.
The bad: Triple-A titles are lacking at launch, and the PS4 won't come close to matching its predecessor's gaming or software library for months -- or possibly years. PS3 games aren't compatible, though Sony is hinting that its Gaikai game-streaming service will open the door to retro gaming in 2014.
The bottom line: The PlayStation 4's beautiful graphics, blazing interface, and near-perfect controller make it a worthy successor to the PS3, but it would be wise to wait for more titles and features before you buy.
CNET Editors' note: A sizable chunk of the PlayStation 4's functionality was not live at the time of this review. As more services go online with additional software updates in the coming days, we will continue to update the content herein accordingly. We'll assign a rating once we've had a chance to evaluate those eventual features, including media functionality and online gameplay.

Friday, 14 June 2013

Friday Poll: Are traditional gaming consoles on their way out?

The launches of the Xbox One and PlayStation 4 could be the end of an era as gaming breaks away from the realm of living room consoles.

Future gaming

Are traditional gaming consoles on their way out?

  • Yes. The Xbox One and PS4 are a dying breed.
    13%
  • No. There will be plenty more successful consoles that use physical media.
    41%
  • Maybe. It depends on how the Xbox One and PS4 do in the market.
    18%
  • Only if streaming gaming services improve enough to supplant them.
    25%
  • Other. (Expand in comments.)
    3%
  • Total votes: 384
The gaming world is all aflutter with the impending debut of the latest and greatest gaming consoles from Microsoft and Sony. It's been fun debating their strengths and weaknesses and design aesthetics, but this could potentially be the last go-round for the dedicated living room gaming console.
CNET Senior Editor Dan Ackerman talks about why he thinks the Xbox One and PlayStation 4 may be the last of their kind. One major factor is the move away from gaming on discs and the shift of entertainment consumption over to streaming services like Netflix.
Microsoft is already de-emphasizing physical game media and putting a damper on the used game market for theXbox One. It's a sign of the changing times. Streaming gaming services are picking up steam. Ackerman sees future Xbox and PlayStation machines as having more in common with a Roku than with their current forms.
Not everyone agrees with this concept of the gaming future. Some readers have chimed in to differ. "The box might get smaller but that doesn't change that they will still be there. As others have already said. We will NEVER have the infrastructure need to go to pure streaming in its current form," writes a reader who goes by the username Casaiir.
Take a look into your crystal ball and tell us what you divine for the future of gaming consoles. Are traditional consoles going the way of dinosaurs? Vote in our poll, and talk it out in the comments.

Thursday, 13 June 2013

Why Xbox One and PS4 may be the final generation of consoles

(Credit: Josh Miller/CNET)
Excited about the high-tech look and feel of the upcoming Microsoft Xbox One and Sony PlayStation 4? Better enjoy them while you can, because this may be the final generation of big, dedicated living room game console hardware.
Based on the cheers and jeers coming out of this week's E3 video game trade show about theXbox One and PlayStation 4, you'd think we were about to enter a new era of cutting-edge game machines, complete with a new arms race of processors, GPUs, and other features. But if you look at how media consumption has changed rapidly over the past several years, and more importantly, how the hardware used to consume said media has also changed, that may not be the case at all.
In fact, both new consoles appear to be lumbering dinosaurs, throwbacks to an era when your technology hardware, software, and processing power were all housed on-site, in one localized package. But, since the launch of the previous generation of living room game consoles more than half a decade ago, we've moved toward a far more connected way to access content, largely through cloud services that can stream both video and game content, as well as live interactive experiences such as shopping and social networking. In fact, the Xbox 360, a console still at the heart of a great many living room setups, didn't even originally ship with built-in wireless Internet connectivity (although subsequent redesigns of the hardware added Wi-Fi, and the PS3 always included it).
Microsoft is at least being upfront that your relationship with Xbox One games is through a software license, not physical media.
Anyone who watches content trends knows that the future, and even much of the present, is not in plastic discs that get pressed at a factory, put into boxes, and then shipped to retail stores to sit until you decide to buy them and bring them home. To its credit, Microsoft is at least being upfront that your relationship with Xbox One games is through the software license that gamers are actually purchasing, not the antiquated physical media that comes with it. Not that this makes the restrictive sharing and trade-in conditions of the Xbox One any easier for consumers raised on trading plastic discs with each other or to retail stores any less annoying.

To see where games and game systems are going, look at how people connect to video content. It's through streaming services such as Netflix and Amazon Prime Video, delivered over hardware devices that are little more than simple online conduits, such as the Roku orApple TV (even "CBS This Morning" anchor Gayle King recently told me she purchased a DVD player specifically to stream Hulu Plus over it). The original Apple TV box was a set-top box with a hard drive for local content. Subsequent versions dropped that in favor of what is essentially a passthrough box for online streaming.
The video game equivalent of this trend is streaming game services such as On Live and Gaikai. Both offload the hardware and storage-intensive tasks of housing and rendering games to cloud-based server farms, literally broadcasting the live gameplay back to you through your TV or Web browser. No, it's not perfect yet, and still far too reliant on maintaining a strong broadband internet connection, but that's why we're talking about the following generation of game consoles, not this one.
That said, at least one of the major console makers is clearly seeing the writing on the wall. Sony's acquisition of streaming-game provider Gaikai in 2012 set the stage for streaming game content in the PS4, and while that won't be the main way you play games on it, some games will be available as streaming content in early 2014 and beyond.
If that ends up working well enough, there's no reason a Sony streaming-games service couldn't be built into other hardware, just as Netflix is built into televisions, DVD players, small streaming devices, etc. That means Sony, and Microsoft and Nintendo, if they follow suit, could exit the incredibly risky and expensive business of planning, designing, building, and marketing $400-$500 plastic hardware boxes with half-decade lead times, and instead become, like Netflix or Amazon's Kindle, a platform for both first-party and third-party content. Even better, like Netflix, On Live, Hulu Plus, and other services, you could simply build future Sony and Microsoft "console" access into smart televisions and other online devices.
The new Roku 3: overhauled interface, faster chip and private listening mode
A PlayStation 5 could be about this big if it was a conduit for streaming games.
The end result: the PlayStation 5 and Xbox, uh, Two (?) are more likely to look like a Roku or Apple TV than a hulking squared-off gaming PC. It would be far-fetched if not for three things; Sony's existing commitment to stream at least some games, soft sales for the high-profile Nintendo Wii U, and muted reaction to the overpriced, overly restrictive Xbox One.
Think I'm crazy? Let's tune back in four to six years from now and we'll see what the next wave of living room game devices and services look like. If we're looking at more big, black boxes brimming with silicon, I'll be happy to eat my words.

Tuesday, 11 June 2013

Xbox One vs. PlayStation 4

Everything we know about the PlayStation 4 and the Xbox One and how each new, yet-to-be-released console compares to each other.
We've still got about 5 months before the new Xbox One and PlayStation 4 (PS4) launch in North America and already blood has been spilled.
From Microsoft gathering an arguably more impressive stable of exclusive games, to Sony revealing the lack of restrictions on PS4 games and a $100 lower price -- effectively, not only kicking the Microsoft brand when its down, but also knocking out a few teeth.
This next console launch may be one of the most exciting and brutal yet and I for one can't wait to comfortably watch from the sidelines, praising Thor I'm not in either of their shoes.
Editors' note (June, 10 11:00 p.m. PT): This story has been extensively updated and expanded since its original publication.
Hardware
The Xbox One and PlayStation 4 house very similar silicon inside their respective bodies, with a few key differences.
According to an exhaustive analysis by Digital Foundry, the biggest difference between the two system's hardware is the type of RAM each uses. The PlayStation 4 uses 8GB GDDR5 RAM, while all signs point to the Xbox One using 8GB of DDR3 RAM. The GDDR5 RAM used in the PlayStation 4 is the same type of RAM used by most PC video cards and is optimized for graphical throughput.
The Playstation 4's Killzone: Shadow Fall is one impressive-looking game.
(Credit: Sony)
Richard Leadbetter at Digital Foundry speculates that the PS4's GPU may have as much as 50 percent more raw graphical computational power than the one in the Xbox One. That, coupled with its faster graphics memory, may translate into prettier games on the PS4.
Judging from the demos shown at both Microsoft's and Sony's press conferences, it's difficult to say which system displayed more impressive real-time graphics. Both Final Fantasy XV (or is it Final Fantasy Versus XIII?) and The Order displayed incredibly impressive real-time cut-scenes on the PS4.
Possibly better than anything I saw on the Xbox One during Microsoft's press conference, but it's hard to say for sure having not actually played any of the games and having so far only seen them from hundreds of feet away on giant, but not nearly giant enough, screens.
Once I've had some hands-on time with plenty of games this week, I'll do another update.
Check out the chart below for more details on the consoles' hardware.
Xbox OnePlayStation 4
Price$499$399
AvailabilityNovember 2013Holiday 2013
Blu-rayYesYes
Hard driveBuilt-in (500GB)Built-in (500GB)
Motion controlNew Kinect (bundled)Move controller
CPU8-core x86 AMD8-core x86 AMD
RAM8GB DDR38GB GDDR5
USB 3.0YesYes
WirelessYes (802.11n w/Wi-Fi Direct)Yes (802.11n)
Gigabit EthernetYesYes
HDMIYes (in and out)Yes
Suspend/resume game supportYesYes
Background downloadingYesYes
Native gameplay sharing (video)YesYes
Real-time gameplay steamingYes (Twitch)Yes (Ustream)
Exclusives
To state the obvious: each company's lineup of first-party (self-published) games will be exclusive to its own console. So, as usual, any new Halo, Gears of War, or Fable titles will remain Xbox only, while future Uncharted, Killzone, or Ratchet and Clank games will only appear on PlayStation.
At its E3 press conference E3, Microsoft showed many exclusive first party titles. Key games included Dead Rising 3, Ryse: Son of Rome, Killer Instinct, Quantum Break, Project Spark, Titanfall, and Forza 5. The company also pledged that all DLC (add-on downloadable content) for Activision's Call of Duty: Ghosts would debut first on the Xbox One.
Ryse: Son of Rome, coming exclusively to Xbox One.
(Credit: Josh Miller/CNET)
Key exclusive PlayStation 4 titles shown include Killzone: Shadow Fall, Infamous: Second Son, Knack, The Order, The Dark Sorcerer, and ten new indie titles.
If I had to pick which console has the strongest line-up of exclusive games, the Xbox One would be my choice. The exclusive games shown just felt more exciting and than what Sony demoed.
However, the true value of these exclusive titles will depend on how well each plays, so look for further impressions later this week. We'll try to spend as much one-on-one time as possible with each game.
Controllers
The handheld controllers of the PS4 and the Xbox One are evolutionary descendants of the versions found on each respective platform.
The Sony DualShock 4 differentiates itself with a clickable touch pad on the front -- giving developers an additional option when designing games, although we've yet to see it in actual application.
The One's new controller brings key ergonomic refinements over its predecessor.
(Credit: James Martin/CNET)
The DualShock 4's body includes a "light bar" in the front that enables motion control functionality with the PS4's Eye camera to track the position and identify where the controller is and, if need be, actually adjust the split-screen orientation during multiplayer couch gaming. The Xbox One will accomplish this with assistance from Kinect, as it automatically tracks who's holding which controller. The DualShock 4 also includes the social-focused Share button, a built-in speaker, and a headphone jack.
A mockup PS4 controller from Sony.
A PS4 controller from Sony.
(Credit: James Martin/CNET)
The Xbox One uses Wi-Fi Direct to connect its controller, while the PlayStation 4 relies on Bluetooth 2.1+EDR. On paper, Bluetooth 2.1+EDR's theoretical 3Mbps maximum speed is clearly outclassed by Wi-Fi Direct's 250Mbps theoretical throughput. However, whether this will result in any tangible difference remains to be seen. In the Xbox One's case, the extra bandwidth could end up being important if Microsoft chooses to release add-ons, like a microphone for voice chat, and an updated version of its keyboard pad. It will be interesting to see which wireless standard delivers more efficient battery life.
While we have yet to touch the DualShock 4, CNET's Josh Lowensohn got some very brief hands-on time with the Xbox One game pad.

We take a first look at the Xbox One (pictures)

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Motion and voice control
Every Xbox One unit will come bundled with a second-generation Kinect. While the PS4 will be compatible with Sony's Move controller and new stereo camera, it has yet to announce any plans to bundle them with the system.
The new version of Kinect will offer a wider field of view, better tracking of individuals (limited finger tracking is now included), and the ability to track more overall bodies. And (frighteningly!) also determine your current heart rate.
Kinect 2.0 is watching you.
(Credit: James Martin/CNET)
The first Kinect never really made a strong impression with hard-core gamers, and it's too early to tell just how developers will make use of the second generation's upgraded features, but since every Xbox One owner will have one, its functionality advantages will be much more integrated into your overall Xbox experience.
The device will always be on and simply stating, "Xbox on," will power up your entire system and sign you into your account based on facial recognition. Not to be outdone, Sony says its camera will have similar facial recognition functionality.
Sony's newest Eye camera for the PS4.
Sony's PS4 camera will include some of the same functionality as Kinect 2.0, but probably not all.
(Credit: James Martin/CNET)
More than any other next-generation feature, it's the ability to navigate your entire interface simply with the sound of your voice that feels the most futuristic to me. And by "futuristic" I mean, this is the kind of stuff I envisioned we'd see by this time when I was a kid. Interfaces that bring us one step closer to a holodeck.
Right now it's too early to tell which motion/camera solution will be best, but Kinect may at least be the most ubiquitous. That may inspire more developers to utilize more of its enticing offerings in games.
Nongaming entertainment
Microsoft's first Xbox One event in May was clearly focused on communicating that the Xbox One would be much more than simply a box to play video games on, and began its presentation demoing how the system would integrate with your television.
The Xbox One will allow you to switch from game to TV show, to the Web, to a movie, to Skype, easily and smoothly (without switching inputs), with just the sound of your voice. You'll also have the ability to multitask, running games and other apps simultaneously.
The Xbox One will not replace your cable box, but will instead allow you to plug your cable box into it, bypassing your cable company's interface, giving you control of live TV through your Xbox One. You'll even be able to create your own personalized "channel" with the shows and services you choose.
Microsoft OneGuide
Your TV guide: Xboxed!
(Credit: Microsoft)
Football fans will see deeper integration with NFL on the Xbox One; however, details on how exactly this will work are few. Look for Netflix, Amazon Instant Video, and other streaming services to make a return from the 360; whether they remain behind Xbox Gold's pay wall has yet to be addressed by Microsoft.
The PS4 will not want for services like streaming video, but live TV integration is not currently on the table. You will see streaming video through Netflix, Amazon, Hulu Plus, Redbox Instant, MLB TV, and Sony's own Video Unlimited Service, which hosts over 150,000 movies and TV shows to rent or own. Other services like Music Unlimited, Crackle, and Flixster will also be available on the the PS4.
Sony also announced that its currently working on "cutting edge", exclusive PS4 programming "developed with gamers in mind", but didn't provide much more detail than that.
Community and social
During the PS4 reveal back in February, Sony was clearly putting out different messaging compared with what had come before. While PSN has seen vast improvements (especially if you're a Plus member) in its offerings as of late, you'd be hard-pressed to compare it favorably with the Xbox Live community experience.
For PS4, Sony is targeting deep integration into its service. It wants you connected all the time. Things like live video chat and Facebook will be natively integrated. When your friends purchase a new game, you'll know, and you'll be able to play new games before they've even finished downloading.
However, the biggest change is the addition of the Share button on the PS4's controller.
Sony will double down on social for the PS4.
(Credit: Sarah Tew/CNET)
Through this button, gamers can broadcast live gameplay, take screenshots, or share videos of their latest gaming triumphs. Your friends will post comments to your screen while they watch you play. If a player is stuck in a particularly difficult section of a game, he can call in an online friend to literally take over his controls. Frustration successfully circumvented, despite a possible bruised ego on the sharer's part.
That's a feature I'll probably never use (see aforementioned tender ego), but I can easily recognize how incredibly cool and useful this could be for many players out there.
With Remote Play you can stream your PS4 game onto a PlayStation Vita. I'm unsure if this will be available for every game, but it does make the PS Vita much more enticing. To me, at least.
Xbox One dashboard
The Xbox One's dashboard. A lot like the Xbox 360's.
(Credit: Microsoft)
Microsoft for its part, has increased its Xbox Live friends list limit from 100 to "all" of them and achievements are getting a big overhaul. It writes on its Xbox One site that the new achievement system will have "richer detail and span across your games and experiences."
Other Xbox One social features include built-in Skype, the ability to track Xbox Live trends, and see what your friends are playing or watching most. With Smart Match you can look for multiplayer games while spending your time in other apps.
Game DVR automatically records the last few seconds of your gameplay and allows you to upload video of your latest triumph for others to see. The Xbox One fully integrates Twitch's live-streaming capabilities. Xbox Live Gold subscribers will be able to not only live stream their own gameplay -- with the option to add voice or video to the stream with Kinect -- but also watch streams of others as well.
SmartGlass will also be more tightly integrated into the Xbox One.

Live from Microsoft's Xbox One reveal (pictures)

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How much?
The Xbox One will launch in November for $499 and the PS4 is coming this holiday for $399. That's a pretty substantial difference, especially given that each system comes with a full 500GB hard drive.
Spec-for-spec, it would appear that the PS4 clearly offers more value, but that's before taking Xbox One's bundled Kinect sensor into account. However, if you couldn't give a Kinectimal's butt about Microsoft's all-seeing eye, then I'd imagine that if the choice was strictly price-based, then it's probably not a difficult one to make.
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The PS4 in all its space-aged glory.
(Credit: Sony)
As for backward compatibility, Microsoft says no, Sony says not immediately, but in 2014, it plans to launch its cloud gaming service. This will allow PS4 owners to access "a catalog" of "critically acclaimed" PS3 games. So, not truly backwards compatible, but more than what Microsoft is currently planning, which is nothing.
Used games and 'always on'
The Xbox requires periodic online check-ins in order to play games. The PS4 has no such requirement and users can play without Internet connections for as long as they like.
On Xbox One, Microsoft says that game publishers can (if they so desire) "enable" you to trade your games in at "participating retailers." Microsoft also says that the Xbox One is designed so you can lend your games to friends, but puts the responsibility of enabling this strictly on the shoulders of the publisher of each game.
Sony puts no such restrictions on PS4 games, saying "When a gamer buys a PS4 disc, they have the rights to use that disc. They can sell it to another person, lend it to a friend, or keep it forever."
A decidedly different philosophy when it comes to software and what true ownership means in a continually complex digital age. While Microsoft's approach has obvious stoked consumer ire, I have to wonder how publishers are responding to Sony's planned methods.
Still, the proof will be in the pudding and how all of this stuff actually plays out after each console's release, we just can't say yet. Neither console is inexpensive, but Sony definitely seems to be taking a much more pro-consumer approach.
Would you pay $499 for a console in 2013?
(Credit: James Martin/CNET)
Later this year
Look to CNET for our continuing coverage of both the Xbox One and PlayStation 4 leading up to each new system's respective launches. Though we don't have all the details just yet, what has been revealed thus far is incredibly exciting, at least for someone (me) who's been gaming for some 35 years now.
I'm anticipating two incredibly impressive systems to launch this year. I hope I'm not disappointed.